![]() Because you are not a hardware guy, you might be over your head here because most likely you are going to have to open the device, examine what the data looks like going onto the USB chip in there and then wire something up to connect to your Arduino.Title: Logitech Gaming Software 64-bit Software Version: 5.00.182 XP 64-bit Post Date: 4/28/2005 Platform: Windows XP 64-bit File Size: Approximately 6.6 Mb New in Logitech Gaming Software: The option to create FPS style mappings for POVs/D-Pad. You can swap D-Pad/mini joysticks on the Dual Action Pad. You can swap Left/Right mini joysticks on the Logitech Dual Action Pad using the control panel. You can set axis properties in Profiler for "Combined Axis" on wheels. Whatever is set for the accelerator axis applies to combined axis too. Profiler command support for "Pause" and "Num Lock" keys added All Logitech USB HID-Class game controllers are supported in Windows XP Professional 圆4 with native drivers. However, the native HID drivers in Windows XP Professional 圆4 do not support force feedback. Since force feedback wheels and joysticks rely on the same motors that provide force feedback to center the wheel or stick, these controllers require Logitech Gaming Software to be usable in force feedback games under Windows XP 圆4. Gamepads with vibration feedback will have basic functionality since they have physical centering springs on the mini-joysticks, however, they will not have vibration feedback effects unless you install the Logitech Gaming Software. The WingMan Force and WingMan Formula Force are not supported since they are not true HID-Class controllers, even though they have a USB connector. Note: Windows XP Professional 圆4 does not have support for game port controllers. For further details please refer to the README file included in this download. The Arduino does not do USB and would have to emulate a USB Host interface to get data out of that using the default cabling. That would mean it is a USB device of some sort. One more thing, you seem to say that you have connected the device up to a Linux box and read data via some Perl module. You could also try searching in these forums for the name of the console( PS3, PS2, Xbox ) the device you have is designed for. So far, I've only seen the Wii Nunchuck( I2C interface ) and an old Nintendo controller connected to an Arduino but there might be others. ![]() Just look for others who might have built some other device to connect and not necessarily just that one device since game console hardware interfaces are standardized. Try looking on the game console forums since that is what it looks like that connects to. ![]()
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